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ArconovumDARCStudio!

ArcoNOVUM DARCStudio v1.0a Alpha Build Coming!

Arconovum DARC(Digital Architecture Re-Creation) Studio modeling software and real-time prototype navigator are due to be released. Architectural 3d modeling and rendering for real-time, or traditional image stills and film reels .

Source:
index.html?rollout=software

Current activities at ArcoNOVUM:

2009.3.1 -- Added IES photometric lighting.

I added IES file support in modeler and rendering to allow for realistic lighting.

2009.3.1 -- Added new high-res texture baking.

Hi-res global illuminated texture baking has now been added to the offline rendering, and is now supported in the static real-time render. New screen-shots will follow.

News Archive:

March 2009.
ArconovumDARCModel!

Image Gallery

I have added the latest screen shots of the work taking place. Real-time and traditional rendering images have been added shown within the DARC Studio modeler.

Source:
index.html?unroll=service

2008.10.10 -- Added GLSL shader support.

NVidia GLSL shaders are now supported in the renderer, and being added to the modeler. Shader support has also been added to the SDK.

2008.9.1 -- Added 3DS file importing.

Importing and converting of 3DS files to our native file format.


news
ArconovumDARCStudio!

ArcoNOVUM DARCStudio v1.0a is expected to rollout soon!

Arconovum DARCStudio DARC(Digital Architecture Re-Creation) Studio modeling software, Is a streamlined architecture and environment oriented high-volume, low-poly modeling tool, Promoting efficiency to achieve realistic modeling objectives rapidly.

DARCStudio can achieve both the highest quality renderings available today, and produce portable high-end real-time animated and interactive architectural content.

The learning curve in DARCStudio is probably the shortest of all the modeling software available today. So you can get on with modeling and rendering from day one.

Wether you are a non-realtime modeler, games modeler or developer, the content can easily be integrated into your modeling pipeline, or rendering projects.

Furthermore, to simplify integrating DARCStudio into your projects, DARCStudio can be fully re-designed through scripting and dynamic link libraries to access all aspects of DARCStudio, This will make it possible to alter or create UI components,unique drawing data, or simply export new data formats compatible with your projects.

Features available in DARCStudio

Interface Features:

A versatile and easy interface
Non-static GUI architecture
Inter-component drag and drop design.
Textured perspective and wireframe axonometric multi viewport modeling environment.
Schematic modeler and viewer.
Convenient modeling control panel.
Models viewer and library manager
Texture browser and manager.
Audio player and manager.
Animation Mixer/Sequencer
Various other editing spreadsheets and tables.

Modeling features:

Solid Surfaces.
Subdivision Surfaces.
Tri-Strip Models.
Model manager.

Texturing features:

Planar texturing
Decal texturing
UVW texturing
Comprehensive texture manager.

Animation features:

Non-Linear logic based events.
Timeline editing support through animation mixer.
Animation paths and animations queues by implanted nodes.

Lighting:

Point lights
Spot lights.
Environment lights
Volumetric lights
Self-illuminated objects.

Rendering:

Is provided through cebas finalRender® Stage-2-->
Real-time rendering is provided through internal rendering engine.
Support for third-party external renderers is also included(some programming required).

SDK Extensions:

Fully exposed and unlimited access by DLL to UI, data, and functions through a single structure.
GUI modifying and extending through OpenUMI script, and internally through SDK functions.

File Formats:

MDL,SMD,VVD,VTX,GCF,VMF,VTF,LMF,BMF,LUM,TGA,VOL,SOL,ENT

Target OS:

All relevant 32bit versions of MS Windows



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finalRender® Stage-2!

 


 


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OpenUMI!

Image Gallery!

Take a look and compare the real-time and non real-time images.

At this time the real-time(RT) images are quite old, and the RT rendering has improved considerably since these images were posted, we can now almost match the NON-RT rendering.



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Real-Time Modeling and Rendering:

For those who are not familiar with the term real-time: Real-time means rendering as you move the camera (viewers eyes). By means of a free-flow navigateable software environment.

How does real-time rendering help you?. If you need to see something like a building or structure, in as many vues as possible, or to experience the sensation a person will feel from walking around and throughout a structure, or your project requires the flare of the latest technology. You should definetly go towards Real-Time visualization.
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Traditional Modeling and Rendering:

For years now, Architects, builders, and any who have come to rely on the traditional way of presenting 3D content are not overlooked at ArcoNOVUM. If your project requires rendering at its most realistic extent. We can provide this. Our software uses the latest in image rendering technology.


Click on the in-editor screen shots and compare the results.
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OpenUMI!

OpenUMI GUI Software Developer Toolkit!

OpenUMI for (Open User Machine Interface) Is a full featured texture based GUI development toolkit for software developers.

OpenUMI was conceived to simplify the task of implementing and building sophisticated graphic based software interfaces.

The UI is completely tiled texture and vector based, allowing it to be completely re-skinned for unique UI designs.

Internally , The software architecture is very simple, all components employ the same methodology of creation, initialization, and communication, making OpenUMI very easy to learn and use.

OpenUMI is completely scriptable with the UMI script language, or can be implemented using the SDK.

OpenUMI Components:

Lines, circles, round rectangles, text, bitmap and icon backgrounds, are supported throughout all controls.
Push Buttons
Radio Buttons
Checkboxes
Spinners
Sliders
Scrollbars
Resizing bars
Viewports
Roll-up frames
Menu buttons
Popup menus
Popup Sub-Menus
Message boxes
Dialog boxes
Open file and Get Path dialogs
EditBoxes
ComboBoxes
ListBoxes
TreeLists
SpreadSheets
Schematic Sheets
OpenGL 3D viewers
OpenGL 3D Modelers
AVI players
Animated GIF players
MP3 and WAV viewers

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software
 

When available, you will be able to find software, texture libraries, shaders, model libraries, and more in this space.

 

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tutorials
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Setup/Install
Installing the software.
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Setup/Install
Setup data paths, and other details to run the software.
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User Interface Basics:
Basic knowledge of the UI design and flow.
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Solid Modeling:
This tutorial gets the user started on solid modeling.
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Subdivision Modeling:
Here you learn to model subdivision surfaces, for terrain or more complex solid surfaces.
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Solid Texturing:
All the texturing tools for solid surfaces are shown in this tutorial.
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Subdivision Texturing:
Basic subdivision surface texturing. Multi-Texture Alpha Blending techniques.
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Advanced Texturing:
DOT3 Bump surface texturing techniques, and self-illuminated textures.
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Decal Texturing:
How to insert, manipulate and modify decals in a scene.
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Model Inserting:
How external models are inserted and managed in a scene.
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Prop Modeling:
How to create faked lighting effects, fog effects, laser/lightning style lights, model rope, and realistic water.
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Real Lighting:
Here you learn how to insert point, environment, and spot lights.
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Animated Cameras:
How to insert nodes to create camera views and animated camera walkthroughts.
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Creating Final Scene:
In this tutorial you learn how to generate the final product for the prototype viewer.
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Advanced Animation:
A tutorial on using animation nodes, the scene mixer and sequencer.
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Making Rope:
A tutorial showing the technique behind making rope.

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Real-time rendering examples.


Please note that all the renderings are shown within the 3D editing software.
 
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Traditional Still image and animation loop rendering examples.


Please note that all the renderings are shown within the 3D editing software.
 
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